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Bill Tribble
Bill Tribble

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Published in UX Collective

·Updated Nov 10, 2022

Floating in latent space with Taylor Swift

What do the new AI models mean for society? — A friend sent me this image. I thought — well, I wonder if I could do better? “Yeah, the artists are borked”

Design

4 min read

Floating in latent space with Taylor Swift
Floating in latent space with Taylor Swift
Design

4 min read


Published in UX Planet

·Sep 9, 2022

Reflections on Dconstruct 2022

Wow, what a day. A really diverse selection of talks that went all over the map. From building vast world-changing health systems, to scaling and archiving global online communities, to the beauty and joy of calligraphy. And lasers. …

Design

8 min read

Reflections on Dconstruct 2022
Reflections on Dconstruct 2022
Design

8 min read


Published in UX Collective

·Feb 15, 2022

Designing a rocketship in flight

Lessons learnt at one of the fastest-growing startups in history — Hopin has been a trip. I joined as the second designer in July 2020, a few months into this strange pandemic which still hasn’t ended. I had been working as a contractor and trying to find the right permanent job for a while. I often worked with early stage startups…

Digital Product Design

9 min read

Designing a rocketship in flight
Designing a rocketship in flight
Digital Product Design

9 min read


Published in UX Collective

·Updated Sep 30, 2021

Measure twice, cut once

How does an ancient carpentry expression apply to digital product design? — Consider this expression, well known in carpentry: Measure twice, cut once. We’re talking about wood, of course. Now, carpentry is a lot like any kind of design: We’re talking about designing and making something for a client here. The client has very specific needs — a specific room that the…

UX Research

5 min read

Measure twice, cut once
Measure twice, cut once
UX Research

5 min read


Published in hopin-design

·Aug 20, 2021

6 Principles Guiding Product Design at Hopin

Designing complex products isn’t easy. As a junior designer, I made the mistake more than once of jumping straight into a design app and pushing pixels, without first considering the bigger picture. As I learned my craft working with large tech companies and small startups, I discovered six principles that…

Product Design

8 min read

6 Product Design Principles at Hopin
6 Product Design Principles at Hopin
Product Design

8 min read


Published in UX Planet

·Oct 27, 2020

How to deal with Social Media

Take back control with these simple steps — Social media can be fun! Useful! Amazing! It’s also a total time suck, and it’s run by predatory corporations who view you as fodder for their advertising machines — to be exploited and abused as necessary to achieve quarterly goals. Screw that. Don’t believe me? I’m a designer and…

Social

5 min read

How to deal with Social Media
How to deal with Social Media
Social

5 min read


Published in UX Planet

·Jun 4, 2019

What I learnt building a multiplayer music app📱🎶

Endlesss — a UX case study — Make music social again Endlesss is a startup with a bold aim: Bring back the fun to music making. When I joined in mid-2018, we had a great-looking, powerful multiplayer instrument — that fit tons of features into a tiny screen. It was brilliant, but there were a few issues. CHALLENGES New users often…

UX

4 min read

Endlesss — UX Case Study
Endlesss — UX Case Study
UX

4 min read


Apr 15, 2019

I Have Seen the Future of Music Making and It Is Social

Welcome Back to Pre-Edison Music! — Since mid-2018, I’ve been working with the team at Endlesss, on what I believe is a new category of app. Endlesss is a collaborative loop-based music creation platform. It’s developed out of the ideas of Tim Exile, who spent more than a decade creating a system for instant, live music…

Music

4 min read

I’ve Seen the Future of Music Making and it’s Social
I’ve Seen the Future of Music Making and it’s Social
Music

4 min read


Published in Saving the World

·Dec 21, 2017

Getting Started With UX

(Now Published on UX Planet!) — What is UX? How can I get into UX? What does the day to day involve? I get asked these questions a lot. Many people, even designers, don’t really have a clue what UX actually means. They think it’s some kind of handy-wavy fu that consultants palm people off with. Meanwhile, real UX design is in high demand. What’s all the fuss about? This article has now been re-published on UX Planet

UX

1 min read

Getting Started With UX
Getting Started With UX
UX

1 min read


Published in UX Planet

·Dec 6, 2017

How to Get Started with UX

AND WHAT ‘UX’ REALLY MEANS — What is UX? How can I get into UX? What does the day to day involve? I get asked these questions a lot. Many people, even designers, don’t really have a clue what UX actually means. They think it’s some kind of handy-wavy fu that consultants palm people off with…

UX

18 min read

How to Get Started with UX
How to Get Started with UX
UX

18 min read

Bill Tribble

Bill Tribble

999 Followers

Digital product designer. Musician, design teacher, and mentor. https://btribble.com. Mindfulness podcast: https://awake-in.com.

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